Saturday, 22 August 2015

The Snazzies: "Rocko" Saggy Model Complete

Hey Catherine,

Well we are at the very last Saggy "Rocko" and I have to say it feels like forever ago we started this its been quite a journey ha-ha. The characters are all very appealing and seem to have their own quirks which is great. We will continue to communicate this on the animations but even and a very basic level they are their own characters which is great. Its not easy to make the same kind of mesh unique so its good to feel that.

The mouth shapes above again communicate the vocal phonemes the character will be using to talk. I have tried to separate them slightly but there were some which have to remain very basic to communicate accurately. Again I won't know for certain if these work without testing them with audio. I plan to do that before we get stuck into the animation. Its best we find out before we are knee deep in an animation so I will get that going next.

The video above are Rocko's expressions. There was a slight issue with his default mouth being so close to a smile already. This is why its always best to use a standard bored expression as default so then you can turn on happy. You may wish for us to create a "standard" mouth shape so you have that option. I know Ross did it so the character would be different but everything starts with boredom you can create a range of expression after.

Last but not least is the Rocko motion test. I worked a little harder on this one trying to finesse the movement a little more within my 100 frame boundary. I couldn't though (I went 10 frames over). This is why the motion is fast, I was trying to do more with less. Still its pretty fun to see him moving a little more realistically. I worked harder on this one then the basic initial "Tim/Hitch" and a more then "Stitch" too. I hope you like it!

Well that brings the Saggies to a close for now.
3 down!! We are nearly there!!


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