Tuesday, 20 December 2016
Hey Catherine, New day, new sections complete. I have quite a nice transition going through the most recent shots following Rose and back leading us into our screen for Saggy play. It doesn't always have to be this succinct but I just kind of went with it and it feels right. You should also notice how seamless the Slinkies music moves into the Saggies introduction which thankfully dovetails quite nicely.
I'm hoping the next round of shots goes smoother because there are less with all 3 of them (makes render times long and obviously I have to animate 3 characters not one). It would be nice to pull the trigger on the soundtrack for the Slinkies... Like I said they kind of need something. We probably should wait till we see the exterior, just to be cautious. I hope you like how the Saggies appear to me it feels quite seamless.
Anyway I hope you like the progress so far.
Wednesday, 14 December 2016
Hey Catherine, I said today I would show you something took me a bit of time to put it together today. We are literally 2 shots away from introducing the Saggies into the screen and obviously throwing the girls commentary in. The swipe shot was particularly difficult to set up and then when I rendered it out I noticed a few unsightly patches of shadow so I turned them off and fixed the odd frame in Photoshop. I'm kind of fixing things as I notice them.
There are a few pacing issues which I have noticed with this so I may still chop a frame or two from some of the shots so we don't have any more lingering then necessary. I am also going to add a shot after they say "Saggie Jeans" which shows the screen (the 3 Saggie love hearts and then loading... Then we cut back to Rose (who looks at Flame) "now look what you've done". Back to screen videos load - enter Hitch.
Friday, 9 December 2016
Hey Catherine, I said I would be here with an update and here I am shots 8 and 9 with 10 (the interface slide). This took a bit of time to make theres lots of individual animation going on and then there's making sure things don't intersect or confuse. The sound was also needed hence the extra ($10.00) I will keep you apprised of every purchase. I have also put a place holder so you know that shot 11 will come right after and what dialogue that section will be.
There were lots of soundtracks for a very futuristic style HUD but that didn't feel right for this animation. This world shouldn't be overly technological it should be wacky like a 3D cartoon. You will also notice what I was talking about when I said that the screen wasn't fully covering the shot. How that camera zooms when it goes into the TV is how far I see it going... We don't want to give the impression we have moved into "Saggy world".
Anyway I hope you like it! (password is in email)
Wednesday, 7 December 2016
Hey Catherine, Well it was a couple of days coming but I think you will agree it was worth the wait. The password protected video below shows the initial flythrough of the Snazzy Alley environment for your meeting tomorrow (now today). It has a few passes to make it feel a bit more like a flythrough although when I do this properly they will all be really slow and smooth. I have also used the preview music still (I love it personally).
The video starts by showing the 2D concept which I thought was important to do showing a nice comparison between the artwork and the final render. I just thought it would be nice to any person to know what we had to work with and what was eventually created. The transition is actually pretty close so we are very proud of that. The only real difference is Ross's artwork was a bit more letterbox and the render is obviously 720-1080p.
The image above here shows just the a render from the perspective cam. Very simple but its at a similar angle to the concept art... The video crossfades between these two so people can see its not too far apart. Ross did a good job here there were only a few amendments but very minor. Anyway without any further ado - the video is next and I hope you enjoy it. It's been a long time coming but we are getting there.
Tomorrow I will be back on animating these scenes this has cost me a couple of days but we do have to start reeling people in the sooner the better so hopefully this helps with your meeting. You should also know the password (its the one we agreed on) so I won't restate that here or anywhere for that matter. Please let me know if there are any issues I will follow this post up with an email as usual so good luck!!
Sunday, 4 December 2016
Hey Catherine, Its been a bit of time coming but this is probably going to be one of the harder parts of the interior. I have the sitting animation (shot 8) leading neatly into our idle animation (shot9) which then leads into a zoom into the screen (the next - shot 10 being a close up of our interface). In shot 10 the interface will open to reveal a guy/girl garment choice... They will choose guy garments. When the page loads we will cut back to the Slinkies so they can squeal excitedly (shot 11) before cutting back to our screen where they will do their choice commentary (biggie coats, etc). I will send the password to your email.
For this shot I purchased 4 sound effects (and used one of Sparkles gasps - I think it works). Chair Squeak, Menu Interface select, card shuffle for the on screen font & a door slam which came with a door open so I can double that with shot 7 (door open). The whole shot cost me $20.00 but it was nice to be able to find everything and have a really high quality choice. I hope all of this is okay... I also found a soundtrack that I like you can only hear a bit in the video but here is the full one... I didn't buy it because I thought youd want some input there but to me its perfect.
You can find the full thing here - https://www.premiumbeat.com/royalty_free_music/songs/on-eggshells.
At the moment its preview so it has an audio water mark. If its not for you then show me one you like but it really does break up the silence to have a quirky track running throughout... Obviously we dull it when we go into the screen.
Anyway I hope you like it so far!