Thursday 9 February 2017

The Snazzies: Kickstarter Initial Final

Hey Catherine,

It took less time then I estimated so that's great it means we get to see the results sooner... I know we still have a little ways to go when it comes to addressing the eyes in the bin and obviously there is some playing with the sound pending. Now, lets get down to what we now have for this final video. I have a few impressions. Firstly music is a must quite frankly, the intro does sound kind of flat without it.

Snazzies Kickstarter Initial Final from Free Fall Interactive on Vimeo.

I think we need to hold the black screen from the exterior into the interior just a little longer... They have already walked a few steps into the cinema in the next shot so I think that's a slight problem... The lack of music again in the intro doesn't follow through to when we have music on the interior. But we knew music was needed on the exterior... Other then that I'm happy but I do think a day playing with sound is necessary.

Anyway watch it yourself we will have to discuss.
xXStItChXx

Wednesday 8 February 2017

The Snazzies Shot 1 - 6 w. 7 Playblast REV A

Hey Catherine,

Well here we are hopefully the last test play blast I have to initiate as this is the final shot... It will probably take a few days to render but I am happy with the result achieved... Firstly it didn't feel right to put a cut in the middle of the walk towards the bin... Just looks messy, I can believe a speed walk or run better. It also flows nicer and that's what's important here the flow of the animation and our resulting story.

Snazzies Shot 1 - 6 w. 7 Play blast REV A from Free Fall Interactive on Vimeo.

I also decided to alter 6 a little now all POV cuts come from inside the bin... It felt more realistic and there was less jarring between the shots. We don't want a POV to be outside of the bin it has to be coming from the bin. The only thing missing from this shot is the door open sound but I will place that in after everything is rendered. Then I will create you a "Rough Final" which is before sound etc. Should not be too long for a end final.

Anyway check it out and get back to me!
xXStItChXx

Tuesday 7 February 2017

The Snazzies Shot 1 - 5 w. 6 Playblast REV A

Hey Catherine,

We are one step closer the end of this animation its going to be a hurrah moment lol. Todays video shows the rendered Shot 5 with the play blast of shot 6. I full screened the play blast this time its a bit grainy but I think it conveys the point better. Anyway I decided on a gradual zoom out from elements within the environment saving the zoom for the big "MIX AND MATCH DATING" moment. I think it works it may be a little too slow paced.

Snazzies Shot 1 - 5 w. 6 Playblast REV A from Free Fall Interactive on Vimeo.

Anyway look it over and let me know if there's anything your not sure of... I will do as I did the other day and wait for your feedback before pulling the render trigger. Environment renders as I said take longer due to all of the lighting in the scene. You have to also try to imagine our purple sky in the play blast because it realty does compliment the objects in the scene quite well. Let me know if there are any issues with it!

Catch you later on! Cheers!
xXStItChXx

Monday 6 February 2017

The Snazzies Shot 1 - 4 w. 5 Playblast REV A

Hey Catherine,

New update we are on the final 100 yards now but there is still a hell of a lot of rendering I don't have to tell you how time consuming rendering this environment is. Never the less I have plotted a playblast for the next shot (Shot 5). All of the interior bin scenes are as good as done. I added an extra bin opening shot just because it felt right before the POV section. Please check it out and give me your verdict as soon as.

Snazzies Shot 1 - 4 w. 5 Playblast REV A from Free Fall Interactive on Vimeo.

In other news I added your extra gasp shot... after I did that the shot of the bin opening before the POV just felt right. It may be a bit long but I wasn't sure. Besides more then anything I just wanted to make sure it would work. Shot 6 is essentially a series of cuts ending on the Sign which we zoom in on for sparkle to say "MIX AND MATCH DATING". They then climb out of the bin Flame speaks then we walk to the snazzplex... end of.

Anyway I hope you like it!
xXStItChXx

Friday 3 February 2017

The Snazzies Shot 1 - 3 REV A

Hey Catherine,

Here I am with a new shot we are officially on the last page of the script so I am in a bit of a celebratory mood. Just so you know Shot 3 encompasses the inner bin and the close angle shots you wanted with our blue hue. I also put the bin around them... it felt right. We also have Sparkle in Roses shot due to the camera angle (an because Sparkle is to the right of Rose. I had her giggling in the background... it made me laugh.

Snazzies Shot 1 - 3 REV A from Free Fall Interactive on Vimeo.

I sent you that picture of Flame to get your opinion on the framing mainly. I didn't want to differ to much from your specification so that's why I kept them both very simple but the lighting really works. I also added a bit of rim shading to them to separate them from the pink tones of the bin. It really works so again I think its a good move. Anyway please enjoy this shot I will hold off on going further till I hear back from you.

Anyway let me know what you think!
xXStItChXx

Tuesday 31 January 2017

The Snazzies Shot 1 - 2 REV B

Hey Catherine,

Okay the render is complete (it took time) I added 2 seconds to the proceedings of the full animation. Usually id render a frame and then just render the frames of animation but in this case the particles make it impossible... You can tell if something is amiss in the frames of an animation so we have to be careful. I have listened to all of the reservations and while I know there is a small amount of sound work due I'm happy.

Snazzies Shot 1 - 2 REV B from Free Fall Interactive on Vimeo.

I have also knocked up a change log (some developers do this when they change elements of a job). I also followed this when knocking up REV B so if there is anything missing its because it wasn't mentioned to me on phone or via email. I will post the list below and yeah I hope you can see the changes within the video also but I exaggerated things a bit more they are a little less anatomically correct but convey the concept better.

CHANGE LOG - 31/01/2017

REV 2 - SHOT 2 - SNAZZIES KICKSTARTER ANIMATION

1. COMPLETE RE-RENDER SHOT 2 - ADDING MORE SPACE (SCENE/PARTICLES)
A. EXTENDED INTRO BY 24 FRAMES (SHOT_2_INTRO/SHOT_2_INTRO_PARTICLES)
B. EXTENDED BIN OPEN BY 24 FRAMES
C. COMP FRAMES FROM -24 TO 444 (ORIGINALLY FROM 0 TO 420)
D. BIN CLOSED FOR 24 FRAMES BEFORE OPEN (TO HEAR CAR DRIVE AWAY)
E. BIN CLOSES SAME PLACE BUT MORE FRAMES INBETWEEN
F. DELAY BEFORE EYES APPEAR

2. 2D EYE CONTROL
A. EYES FACE CAR ON OPENING
B. ROSE EYES (CENTER EYES) LOOK AT SPARKLE IMMEDIATELY AFTER "...LIKE CONFETTI"
C. MOVED FLAMES (LEFT EYES) TO REACT TO SPARKLE TOO

3. SHOT 2 COMP AUDIO
A. ADDING SPARKLE NOISE (OOH,AHH,ETC)
B. INCREASED CAR DRIVE AWAY SOUND TO +5DB
C. DELAY BEFORE VOICE SPEAKS

CHANGES PENDING
SOUND "THERE GOES THE BRIDAL GOWN" (NOT "GOWN)

Those are the changes... Hope you like!
xXStItChXx